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Make a Video Game Tutorial Part 4: How to Make and Import your own Graphics into your video game

Up until now you have been making your video game by using the pre-packaged textures and models that come with the game. But, this is your video game and you want to make your own graphics and put them in the game.

Before we begin we need to talk a little bit about images in video games and what they are. There are two basic types of graphic resources for video games Textures and Models. To understand the difference between these two resources all you have to do is think about some of the games you have already made. When you created a room you painted it with different types of textures like stone, dirt, or colors. These are textures. When you were done with the room you then placed a DeathMatchStart entity in the game. This was a character that you could play - a model.

The Big Difference between Textures and Models?

Textures don't move and models are animated! Even doors that open are models, so remember this!

There are things we can do within the Genesis game design software for both textures and for models and we will go over these things. But there are things that we will want to do outside of the game software, and we will go over these too. Don't worry about any of this for now. I will take you through the whole process. FOr now here is a breakdown of how we will approach this.

Part 4: This section - We are going to go over getting textures, making textures and importing them into your game.

Part 5: Next section: We will learn how to make models within the game. Then we will learn how to make models using Milkshape and import them into our game. This is some high powered stuff and as you learn this you are going to be very proud of your accomplishments.

Okay Let's Learn about textures and making textures for our video games

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