How to do your own Stop Motion Animations - The Tutorial The things you need:
Okay, you have your idea and you have the materials. Now set up your workspace to do your animation. I have the chessboard laid on a table and I have my tripod next to it. The lamp is to give additional lighting for the pictures. Lighting is a big concern when it comes to animation. It is always good to take a sample picture or two and look at them to see if it looks right and if the lighting is good. About the Tripod: You don't have to use a tripod, but you have to do something to keep the camera steady! It has to remain in the same spot for all the pictures or else the animation won't come out right! So, tape it down or tape it to a board or secure it down in one spot with rubber bands! Do anything you have to do to make sure the camera never moves, especially when you press the button to take a picture. A Note about Digital Cameras Many digital movie cameras have the ability to do single frame pictures. You might have one of these cameras and you can use that. It's the same exact thing. Also, set the resolution to the lowest setting on whatever camera you use. No need to take high resolution pictures. It just takes up memory. Low resolution pictures will work and look great and be easier to use.
Now move the model to the next location. In this animation I am moving it one full square for every picture. This is going to make it a tiny bit choppy as an animation but that's ok. If I wanted to make it smoother I would move it less for each picture - maybe a half a square.
Continue moving the model in small increments. Take a picture after each move. Do this until you are satisfied and done with the whole motion you had planned. I moved the chess piece to the end of the board, brought it back then had it tumble right off the board. You will see my animation soon.
RESOURCES TO MAKING STOP MOTION ANIMATION
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This authoritative primer of the craft skills required in model animation teaches the basic building blocks of the creation of character driven animation. | ||||
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