Fantasy Art School
Art Books for Fantasy Artists -
Advice and instruction from a leading fantasy illustrator guides art students who intend to pursue careers illustrating computer games, children's books, graphic novels, and other related media. This book's opening chapter analyzes traditional architectural shapes that include arches, columns, towers, vaults, and buttresses. Chapters that follow apply principles of lighting, shadow, and perspective to the architectural forms, and discuss ways of creating surface textures and adding dramatic atmosphere to illustrations. Readers are then guided through a series of projects of increasing complexity in which they create illustrations dominated by fantasy castles, palaces, dungeons, and more. Here is comprehensive instruction in the techniques required for capturing fantastic buildings, alien architecture, and alternate realities. More than 250 enlightening color illustrations.
Bizarre terrains, enchanted forests, futuristic metropolises, ornate palaces ... these are the places where adventure dwells. In this fun and fiercely original book from celebrated fantasy artist Tom Kidd, you'll learn how to set the scene for epic tales of adventure. Discover where Kidd finds his best ideas, the methods behind his glorious color sense, and how he turns it all into exquisite skies, glittering cities, spectacular rock formations, stormy seas, magnificent forests and other bold, breathtaking vistas.
Artists interested in graphic novels and comic book illustration will find all the guidance and inspiration they need to draw and paint landscapes that evoke myths and legends, lost empires, futuristic planets, dramatic dreamscapes, underwater worlds, and subterranean cities. Easy-to-follow instructions and step-by-step illustrations demonstrate techniques for rendering a wide range of fantasy features, whether working in ink, watercolor, or computer pixels. Details covered in this heavily illustrated volume include -- choice of materials, with advice on getting the most from software programs . . . basics of perspective, architectural geometry, color, mood, and seasonal variations . . . landscape features, including skies, clouds, mountains, caves, deserts, snow, and water reflections . . . imagined landscapes from ancient cultures, future worlds, alien planets, undersea worlds, and surreal dreamscapes . . . cityscapes, from medieval towns to the metropolis of the future . . . famous fantasy worlds, from Atlantis to Middle Earth. This good-looking and instructive volume features a gallery of fantasy and science fiction images among its more than 200 color illustrations.
Dragons have figured in the visual arts from time immemorial, but today they are more popular than ever as subjects for computer games and science fiction books, posters, and films. A noted fantasy artist shows students how to create a wide variety of dragons from conception to finished illustration. He instructs in ways to start with the anatomy of actual living species such as reptiles, horses, birds, and bats in the creation of convincing and aesthetically pleasing dragon art. Students learn how to draw and paint a complete anatomical skeleton, apply muscle groups and scaly textures, create dynamic poses, and generally master the skills that bring dragons to life in brilliant finished artwork. Many different legendary dragon species are shown, and templates are provided for tracing and computer scanning. Magnificent color illustrations on most pages.
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